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A member registered Apr 30, 2020

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I wouldn't call this game fun, but it's really very good. Despite how tedious it is (especially if you decide to go for all 5 endings like I did) it's got a lot gratifying moments, and plenty for the player to wonder at. I say "wonder" because it really doesn't give you any answers, only mysterious/intriguing details.

Ending 1 was the most fun for me, since the game's affordances lined up with my desires. In other words, the game actually let me do everything I wanted to do; if I wanted to stop and check this thing out, the game let me do it, and actually gave me dialogue for it.

That might have just been luck, since there were several moments on subsequent playthroughs where I felt let down when I couldn't do something I wanted to. For example, I wanted to follow the animal tracks that lead away from the first cabin, but you can't walk off that side of the screen.

SPOILERS BELOW

The chase with the crows towards the end felt really intense in a good way; my vision tunneled and I was entirely focused on pressing the arrow keys as fast as I could without messing up, just hoping that I could make it to the end before I died.

The Forgotten was by far the most satisfying ending to get. I audibly gasped when I was actually able to enter the path to the graveyard after remembering where it was from my previous The Found run. I had to do another The Found run in order to write down the directions through the maze with a pencil and paper. I was so worried about dying to the crows and having to do it all over again. The fact that they never appeared was spookier than anything else in the game in my opinion, and I'm still wondering if there's lore behind that. (Sidenote: it seems strange to me that The Forgotten is ending 4 rather than ending 5, since it's clearly the most complex ending to get.)

we need a polished full version STAT! ...or ya know whenever you feel like it.

oh. my god. i never realized you could move the wall tiles!

no idea how to beat 11. but man 15 and 17 are fun!

That's some amazing art and animations for a game jam! It also plays pretty well. Not sure if there was supposed to be music, but I was disappointed by the lack of it. Also the game just went black after like level 6, not sure if that's a bug or if there's just no win screen.

Basically, I love what *is* here, and I wish there were more.

Really great work! I love the theming and the mix of artstyles and the general premise. My only complaint is that the limited resources mechanic feels very arbitrary/unnecessary when you already don't know which ability you're gonna get on each "turn". As it is, you sometimes get sort of stranded part way through a level with no ability to steer or shoot. (Oh, and death should send you to the beginning of the level, not the beginning of the game.)

Something I was thinking about while I played this is that I feel like this game's mechanics would have lent themselves better to a turn-based game played on a grid. Like you can only move on 90° directions, and the enemies don't move until you make your move. Just something to think about 🤔

Pretty simple and kinda fun, but a bit short. Also, it definitely could have used more playtesting because there were several place where I got hardlocked for seemingly no reason; I would go into a corner, and then never be able to leave no matter what buttons I pressed. 

Some cool ideas, but a lot of small things could have been executed better. For instance the music is louder in the left ear, and it starts over with every level, meaning you only really hear the first five seconds of it. Clicking the bunny to stop it in place is a bit difficult with such a tiny sprite, so maybe it should have been a button like the spacebar or something. Also there are several levels that just play themselves, which doesn't seem like great game design.

The combat is not fun, and frankly seems completely out of place. The enemies have no attack telegraphs, the floaty controls make it very frustrating to dodge their bullets, there's no way to replenish health, and death means restarting from the title screen. As a result, I don't think I even got to the "out of control" part. The one mechanic I found kind of interesting was that you need to platform on enemy corpses.

Oh, and enemies can shoot through enemy corpses, but the player cannot. This got me into one situation where I was forced into a game over as I only had a couple lives left, there was a corpse in front of me under a long roof, and on the other side of the roof was an enemy. I had no choice but to push the corpse all the way to the other side so I could jump over it and kill the enemy that was shooting me the entire time.

If the player could aim using the mouse, instead of only shooting horizontally, I think combat would have felt a lot more possible, and maybe even fun.

One thing I really like in text adventures is when the game alludes to what could have happened if you had made a different choice. I picked the umbrella, and when I got to the park Sydney was cold and thought about how she should have put on her raincoat. I love little details like that.

For a narrative-based game, I didn't feel much of a story arc. I didn't feel much building of tension or payoff. However I understand that that would have probably been really hard to do in 48 hours, and to be fair I think the game makes up for it with its mysterious atmosphere.